GIL TAVARES

DATA, Software, GAMES

London based developer of interactive experiences

33 Games in 100 Days

An active collaboration aimed at developing one game every three days over the course of 100 days. I'm currently contributing as a programmer during my free time.

Healthy Gamer Jam

The first official game jam hosted by HealthyGamerGG. A community supporting mental health and personal growth for gamers through open discussions, coaching, and shared experiences. I've created my own submission for this event.

SpriteKit Pro

A sprite management and animation tool for game developers. Batch process, optimize and organize sprite sheets.

Python OpenGL
DOWNLOAD →

Level Architect

A procedural level generation tool that uses AI to create balanced and engaging game environments.

C# Unity Plugin
VIEW DETAILS →

GameSave Manager

A cross-platform save system with cloud synchronization and encryption for game developers.

C++ Cross-Platform
GITHUB REPO →
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{ SKILLS }

LANGUAGES

  • Python
  • C#
  • Lua

ENGINES

  • Unity
  • Unreal
  • Godot
  • ROBLOX

SOFTWARE

  • Excel
  • Photoshop
  • Audacity
  • MongoDB

OTHER SKILLS

  • Git / Github
  • Data Entry
  • UI Design
  • AI Tools
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ABOUT ME

My journey began with developing for the ROBLOX platform, which taught me the basics of programming, visual design and user experience.

I now focus on exploring a range of software to expand my skills while also supporting others in the process.

During my spare time you can find me taking part in tech-related events or sketching new game concepts.

CONTACT

1giltavares1@gmail.com

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