London based developer of interactive experiences


An active collaboration aimed at developing one game every three days over the course of 100 days. I'm currently contributing as a programmer during my free time.

The first official game jam hosted by HealthyGamerGG. A community supporting mental health and personal growth for gamers through open discussions, coaching, and shared experiences. I've created my own submission for this event.
A sprite management and animation tool for game developers. Batch process, optimize and organize sprite sheets.
A procedural level generation tool that uses AI to create balanced and engaging game environments.
A cross-platform save system with cloud synchronization and encryption for game developers.


My journey began with developing for the ROBLOX platform, which taught me the basics of programming, visual design and user experience.
I now focus on exploring a range of software to expand my skills while also supporting others in the process.
During my spare time you can find me taking part in tech-related events or sketching new game concepts.