🡸 RETURN

ROBLOX Collection

A variety of games and communities I developed over the span of 5 years.

{ GAMES }

Title: Make clips to escape school tycoon
Release Year: 2023

PROJECT OVERVIEW

A linear economy game where players take on the role of becoming an online influencer.

Players can upload make-believe videos to gain a following and earn money which they can spend on upgrades.

(This was my most successful project by a landslide.)

Core Features:

• Players can hire unique NPCs to boost their progression.

• Player workspace can be upgraded.

• Player progression is saved and loaded when they return. 

• Mobile & Console compatabile.

ACHIEVEMENTS

Total Player Visits: 9.4M+
Highest Concurrent Players: 2409
Gross Revenue: £49,103

Title: Kick Players With A Hammer
Release Year: 2021

PROJECT OVERVIEW

A comedic game where you swing a giant hammer at other players in order to boot them from the game.

This project was developed by me over the course of 3 days and later revamped to include new content.

Core Features:

• Global leaderboard system

• Player progress tracker

• Mobile Compatibility 

• Tailored player customization through a shop system

ACHIEVEMENTS

Total Player Visits: 1.5M+
Highest Concurrent Players: 92
Gross Revenue: £3803

Title: Parasite
Release Year: 2020

PROJECT OVERVIEW

A social deduction game where you work together with other people to spot out a "traitor".

The "traitor" is a random player who is assigned the role and tasked with picking off every other player before being discovered.

Core Features:

• Dynamic game loop where no playing session is the game.

• Player avatar customization

• Chance based events which keep things interesting.

• A variety of puzzles.

ACHIEVEMENTS

Total Player Visits: 4.7M+
Highest Concurrent Players: 914
Gross Revenue: £6238

Title: FunHouse
Release Year: 2019

PROJECT OVERVIEW

A linear horror game where you wonder around a maze in an attempts to find an escape.

Players experience a short but mysterious story as they progress throughout the game.

Extra:

I developed this game when I was 14, making it my very first successful project.

The game managed to catch the attention of huge content creators, which further boosted it's success and inspired me to continue my journey.

Youtube Content Creators:

DanTDM - 29.2M Subs
ItsFunneh - 11.9M Subs
RealisticGaming - 1.23M Subs


Core Features:

• Camera cutscenes.

• Branching outcomes and story endings

• Engaging objective system.

• Animated NPC dialog.

ACHIEVEMENTS

Total Player Visits: 1.5M+
Highest Concurrent Players: 502
Gross Revenue: £1752

{ COMMUNITIES }

Title: Diamond Shine
Members: 3580

A community for designing avatar cosmetics.

I originally created this community in 2016 where I designed clothing items for player avatars and sold over 2000 copies in total.

Title: Quirky Studios
Members: 4989

A community for publishing horror games.

I created this community in order to publish games developed by me and my team of two people.

It would later become the community known for the release of the aforementioned FunHouse and Parasite games.

Title: Bok Choy Studios
Members: 24.6k+

A community for publishing comedy games.

Created many years later with the intention of developing short-lived games that are easy to complete.

Despite having a small scope and a humorous name, this community ended up being the largest in terms of scale.