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Boxita Superstore

Experience what it's like to deal with annoying customers and an even more annoying manager... that doesn't pay you.

VISIT STORE PAGE →

{ INTRO }

PROJECT OVERVIEW

Boxita Superstore is a text-based adventure where the player is a character forced to work as a cashier until they deal with 5 problematic customers.

The game features a unique minigame where you can interact with different store items.

(This project was made in 20 days as part of a game jam.)

KEY FEATURES

  • 1

    Smooth 3D and 2D integration.

  • 2

    Animated character expressions.

  • 3

    Engaging storytelling through quirky characters.

  • 4

    Dynamic sound design that responds to player actions

{ GALLERY }

YouTube video preview image

Level Chooser

A menu for loading saved checkpoints.

GAMEPLAY LOOP

Moveable scanner which can be aligned to a barcode in order to scan the item.

PLAYER CHOICE

Menu for player choices that impact the direction of the story.

DIALOG

Preview of character speech bubbles.

{ OVERVIEW }

TECH STACK

  • Godot Engine
  • Clip Studio Paint
  • Audacity
  • Git
  • Blender

DEVELOPMENT CHALLENGES

30 Day Deadline

Working within a fixed timeframe required fast iteration and strict scope control, limiting how much refinement and additional content could be included.

Minigame Loop

Creating a minigame loop that remained engaging without becoming repetitive was tough, especially while keeping it simple and intuitive for players.

Narrative Integration

Ensuring the narrative felt meaningfully connected to the cashier gameplay required careful alignment so that story and mechanics supported each other naturally.