🡸 RETURN

Rebels at Night

Grab your trusty metal pipe and take down the evil organization hiding in the dark.

{ INTRO }

PROJECT OVERVIEW

Rebels at night is a strategic beat-em-up game where a combination of keys have to be
pressed to land a successful attack.

The game features dark themes consisting of corruption, human experimentation and vigilantism.

NARRATIVE

The story follows the lead character, Nyx, victim of a false pharmaceutical company which experiments on townsfolk, all in an attempt to create humans with supernatural abilities.

Having had her brother become a victim of such horrors, Nyx decides it's time to teach these monsters a lesson.

KEY FEATURES

  • 1

    Fast paced combat loop.

  • 2

    Fully animated attacks sequences.

  • 3

    Immersive storytelling.

  • 4

    Unique levels with increasing difficulty.

{ GALLERY }

YouTube video preview image
YouTube video preview image

Project Thumbnail

An illustration I made upon finishing the project ahead of time.

Final Design

The finalized design for the character of Nyx.

Old Design

The initial design for the character of Nyx.

Attack Animation (A)

One of 3 attack animations.

Attack Animation (B)

One of 3 attack animations.

Concept

Sketches created during the concept phase.

Background Layers

Created through post-processing photos.

Attack Animation (C)

One of 3 attack animations.

Dialog Box Mockup

A dialog box with special text effects developed early in development.

Concept

Sketches created during the concept phase.

{ OVERVIEW }

TECH STACK

  • Unity
  • Clip Studio Paint
  • VS Code (C#)
  • Audacity
  • Paint Tool Sai

DEVELOPMENT CHALLENGES

Attack Combination

Designing a system where players must input key combinations with accurate timing required careful tuning to feel responsive, readable, and fair rather than frustrating.

Character Animations

Creating combat animations posed a challenge in both time and technical execution, as each animation needed to clearly communicate motion and impact.

Story Ambience

Aligning visuals, dialogue, music, and pacing to support the atmosphere without feeling forced or overly dramatic.