
Rebels at Night
{ INTRO }
PROJECT OVERVIEW
Rebels at night is a strategic beat-em-up game where a combination of keys have to be
pressed to land a successful attack.
The game features dark themes consisting of corruption, human experimentation and vigilantism.
NARRATIVE
The story follows the lead character, Nyx, victim of a false pharmaceutical company which experiments on townsfolk, all in an attempt to create humans with supernatural abilities.
Having had her brother become a victim of such horrors, Nyx decides it's time to teach these monsters a lesson.
KEY FEATURES
- 1
Fast paced combat loop.
- 2
Fully animated attacks sequences.
- 3
Immersive storytelling.
- 4
Unique levels with increasing difficulty.
{ GALLERY }



Project Thumbnail
An illustration I made upon finishing the project ahead of time.

Final Design
The finalized design for the character of Nyx.

Old Design
The initial design for the character of Nyx.



Attack Animation (A)
One of 3 attack animations.

Attack Animation (B)
One of 3 attack animations.

Concept
Sketches created during the concept phase.

Background Layers
Created through post-processing photos.

Attack Animation (C)
One of 3 attack animations.

Dialog Box Mockup
A dialog box with special text effects developed early in development.

Concept
Sketches created during the concept phase.
{ OVERVIEW }
TECH STACK
- Unity
- Clip Studio Paint
- VS Code (C#)
- Audacity
- Paint Tool Sai
DEVELOPMENT CHALLENGES
Attack Combination
Designing a system where players must input key combinations with accurate timing required careful tuning to feel responsive, readable, and fair rather than frustrating.
Character Animations
Creating combat animations posed a challenge in both time and technical execution, as each animation needed to clearly communicate motion and impact.
Story Ambience
Aligning visuals, dialogue, music, and pacing to support the atmosphere without feeling forced or overly dramatic.